To combat piracy. Given this recent display of aggressive protection, a rumor about a PlayStation 4 that's just as meticulously locked down isn't too hard to swallow. Think this worst-case scenario is that far off? Think again. It's already starting to happen. New games ship with one-time use codes that give the original owner access to online gameplay and features.
If you try and play one of these titles without the code on a different console or gamertag, it'll cost you extra to get online. The most infamous anti-used-game controversy came with the release of last year's Batman: Arkham City. Players who bought the game used missed out on the entire Catwoman campaign, as it required a unique code upon playing the game for the first time. Game reseller GameStop eventually made good on the incident by including codes for those who bought the game preowned.
Speaking of GameStop, I can't imagine the company is too thrilled about the recent rumors surrounding the PS4 and its anti-used-game tech. Gamesindustry is already suggesting the game giant could theoretically refuse to sell PS4 games simply due to the fact that they would be "unresellable.
Look at the game rental business with services like GameFly and sites that organize game trades between consenting players. What about those guys? It all funnels into a core concept that used games are ingrained in the entire video game marketplace and ecosystem.
But perhaps the most overlooked element of this entire conversation is that the idea of selling a game back has become such an integral part of the psychology of game buying. In a world where selling back games is no longer an option, will games sell as well as they do now? And what about the social ramifications of eliminating used games?
Does this mean kids won't be able to go to a friend's house and show them the great new Portal game they just bought? That was half my childhood, for crying out loud. They quote 10 million units as the current April sales numbers for the Xbox One and say that is about half of the 19 million that the Xbox sold at this point in its life. That sounds scary, but Microsoft officially sold 10 million Xbox Ones by November They have stopped reporting total sales since then, but one would presume they have sold at least a couple in the 17 months since.
Current estimates had the Xbox One sales at about 19 million units as of January Name one other tech product that was released in and is still on the market. This is not a sign of trouble. I certainly agree that the Wii was an outlier and it appealed to "non-gamers" the same way that smartphone games do today.
It's important to note that the Wii U is also not as good a product as the Wii was and Nintendo did not market it well. Asking you to pay for the benefits of their continued development on the game is perfectly reasonable, and not all developers even do it. Asking you to pay real money for content already included in the game you paid real money for already? That's like putting an extra color of game-pieces in a locked box with a board game, and then charging extra for the combination.
An idea like that only comes from someone out-of-touch with the gaming community. April edited April I just don't get it. Anti-piracy measures aren't working, haven't BEEN working and show no sign of working in the future. Not only that but there is plenty of evidence over several years that suggest what they're doing actually encourages more people to pirate games.
Despite this they continue to do things that treat all their customers as potential thieves. What's more, at best some of them don't even understand why people are upset about their choices or at worst have the gall to basically say they don't care if customers like it or not and will do it regardless. Also relevant,. Everybody says things like "It's not working".
Where are you getting that data from? At the decision-maker level, at the board level, profits are up, up, and up. The decision makers see that things are working. It's easy to see how DRM is not working: www.
These copies have less hassles and less hoops to jump through than the legitimate ones used by paying customers. By any stretch of the imagination, this qualifies as a system that is "not working. And does it matter if it's working or not?
They're growing and making money.
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