What should be done with grayzag




















At the heart of the storeroom, Grayzag creates a large portal leading to an unknown location where the valluta is located and transports the hundreds of waxwood boxes through before going in himself. There, he finds out the visage of the Valluta: it is not a weapon, but a gigantic stone tortoise and one of the Guardians of Guthix.

Valluta , unable to prevent Grayzag from weakening it and draining it of its strength, is trapped and watches and Grayzag makes the final preparations for the ritual.

Back in Falador, Tiffy, Korasi, Jessika and the adventurer form a plan. The latter, having infiltrated Kinshra bases earlier, disguises themselves as a black knight with bugged armour, so that Savant may rescue them should things turn sour, and enters the Kinshra Fortress , where they are mistaken for a member of Captain Gilroy 's party by Commander Colby. They are teleported to the Kinshra Base and have to join Gilroy and two other knights to check on the storeroom.

The passage to the second room requires a daily changed password for the door, but as one of the knights attempts to open it, he gets electrocuted and dies. Gilroy shockingly realises that the system has been sabotaged by someone but the adventurer manages to solve the puzzle and open the door. In the next room, they are suddenly ambushed by a small swarm of pests which are not easily defeated by Gilroy and the disguised adventurer.

In the third room, a dangerous magical trap is found on the control panel, but quickly disarmed. As they enter the last room where the waxwood is supposed to be stored, they find themselves in an empty room, devoid of all waxwood boxes and with a large pulsating portal inside. Gilroy quickly summons a furious Lord Daquarius to the scene, who, wanting to know how it is possible that they managed to bypass the sabotaged security, becomes angrier still when discovering the adventurer once again infiltrated his ranks.

Although he first wanted them killed, they convince Daquarius to hear them out as they are working for the Void Knights and not the White Knights and the Kinshra have never dealt with the Void Knights before. The adventurer will tell that they have been tracking someone who has been controlling the pest attacks as well as manipulating the Kinshra, someone whom they suspect has now backstabbed Daquarius and stolen all foodgoo for something terrible.

Daquarius insists that it is a load of rubbish when Tiffy, Korasi and Jessika teleport in. Together, they manage to convince him of the gravity of the situation and even persuade him as to form a temporary knight alliance between the four orders White, Black, Temple and Void Knights to stop whoever is behind this, with the adventurer, not belonging to any side, leading the attack.

When they are all prepared, the adventurer, Korasi, Jessika, Tiffy, Daquarius and Tyr step through the portal, appearing in a medium-sized cave, with another tunnel at the other end. As they are about to send their troops forward, none other than Melville Grayzag approaches from the other end, accompanied by two pest drones.

Jessika is overwhelmed by guilt and shock as she realises her Professor Melville had been behind all of this, while Daquarius is enraged by the treason Grayzag committed toward his men.

Enjoying the frustration, Grayzag reveals how he got sick of the mockery at the Wizards' Tower, how he caused the twenty years of pest attacks against the Void Knights to Tyr's great anger , how he easily manipulated Jessika and Daquarius, killed Commodore Matthias, detests the adventurer and is now about to summon the greatest of all creatures: the very Pest Queen herself. Not being quite ready yet, however, he summons a battalion of pests to hold the protagonists back and leaves.

Jessika, however, runs after him in disbelief, while the others quickly hide in a side cavern before a group of splatters suicide-bomb and cause a minor cave-in. With the help of Savant, a conquest Void Knight squad defeats the remaining pests and the group are teleported back to the main cave, with Korasi immediately running into the tunnel Grayzag and Jessika went.

The others worriedly send their troops through and the adventurer is the first to follow Grayzag. In the cave, they find themselves in a grave situation.

Grayzag has both Jessika and Korasi captured and under death threat and sucks the last bits of Valluta's life force into himself. Fully prepared for the summoning ritual, Grayzag finally needs a cataclyst in the form of a human death to complete it.

The adventurer has to choose between saving Korasi and Jessika, the other being killed. With her death, Grayzag is able to create a portal and a huge pest soon crawls through. The other girl ignites the waxwood boxes, destroying the portal, but unfortunately the pest queen had already climbed through and is ready for battle. Grayzag marvels at his work when Daquarius and Tiffy enter to arrest him.

He laughs at them and makes a run for it. Tiffy says not to worry as Tyr and the troops are in the other room ready to stop Grayzag and that the pest queen must be defeated as quickly as possible. After a long and extremely tough battle with many deaths from all sides, the pest queen is finally defeated and explodes. Grayzag, who has now lost all common sense and has gone completely and utterly insane, is bound to a pillar as Valluta gives her thanks for protecting the world, claiming that all who battle the pests are their own valluta, and the knight order leaders quarrel over what to do with him.

Sir Tiffy wants Grayzag who, in the mean time, is babbling utter nonsense, having clearly lost his mind from his defeat interrogated then disposed of, or incarcerated forever on behalf of the White Knights, Daquarius wants to torture him right now while Tyr desires an immediate execution to restore balance.

The adventurer eventually gets to choose what will happen with him, finally marking the end of Wizard Melville Grayzag once and for all as well as breaking the alliance of knights. Despite his defeat, Grayzag's interference with the world's barriers have remained permanent.

A new pest queen is born in the Void and, although unable to enter Gielinor, she still commands her army in the Southern Sea and the Void Knights must continue their battle for balance. In the Wizards' Tower , nobody is able to believe that Grayzag was capable of such horrible feats and his position as demon guardian and master of imps is taken by Wizard Taloram , whose personality resembles Grayzag's in every way, save the psychological illness.

The Wizards' Tower had convinced the Wizards' Guild in Yanille that they could host the annual Christmas party the year before the aforementioned events. Work was soon started, however, things staggered soon enough. As the Guild's parties were always tremendous and Archmage Sedridor had to impress the guild wizards who had arrived to the tower early, criticising everything, much to their delight and addressed help from the same adventurer to do so.

Even Grayzag, who was quarrelling with Mizgog by Lemmy's cage, had to be careful and make sure nobody would be suspicious of him and grudgingly accepted the adventurer's help to track down several of his imps, supposed to be waiters at the banquet, who had decided to play hide and seek as well as stolen Grayzag's hat, much to Mizgog's pleasure.

The imps and hat were retrieved and Grayzag then used Snow Imps , who are more rational, as waiters. At the banquet, he had an argument with Wizard Frumscone of the Guild, who not only was a better summoner than he was, but also mocked his snow imps, calling them cute.

They were about to attack each other when Sedridor intervened, teleporting them to a separate room where they fought it out using battle snowmen. As such, the Christmas banquet turned out great after all. RuneScape Wiki Explore. Ranch Out of Time Primal feast. Skills Calculators Skill training guides. Ongoing tasks Pages that need improvement Pages that need completing Pages that need updating Pages that need cleanup Images needing retaking Images needing transparency.

Explore Wikis Community Central. How do you cheer up the melancholic IMP in Runescape? What does Wizard mizgog do in RuneScape? How is Wizard mizgog related to Wizard grayzag? Who is the old wizard in RuneScape? How do you get the four beads from Wizard mizgog?

Where are imps with beads in Runescape? Where can I find the most imps in Runescape? Do imps drop black beads? How do you calculate imps?

Do you like this video? Play Sound. Old School RuneScape uses the British convention for floor numbering : Ground floor, first floor, etc. Categories Non-player characters Imp Catcher Wizards.

Universal Conquest Wiki. Now tell Kringle that you'll watch him "cook. It knocks both Kris and Kringle over, while you dodge the flying pudding using a Matrix-esque move. Of course, Kringle insists that Goblins can cook just as well as Humans, and you give up trying to argue with him. Head back to the second floor of the tower and speak to Wizard Sioncorn. She tells you that she's in charge of setting up the decorations for the feast, but the decorations, which are stored in the hidden attic of the tower, keep escaping.

Tell her you'll help, and she will teleport you to the attic. Sioncorn will pick up a box of decorations, and begin walking to the portal in the opposite corner of the attic.

Decorations will keep jumping out of the box and wandering around the attic. Your job is to grab them before too many decorations fall onto the floor. If too many about 5 decorations fall onto the floor and aren't picked up, Sioncorn will give up and leave. Picking up decorations after this will be useless. Simply leave through the portal and try again. Once you've collected all of the decorations, Sioncorn will thank you. Now head back to Wizard Sedridor on the ground floor, who will offer to bring you to the feast.

A cutscene will give you a look at the feast and its attendants. Wizard Grayzag and wizard Frumscone are now bickering, and they will summon Snowman Mages and Snowman Rangers to try and outdo each other. Sedridor will teleport them to an area separate from the feast, where a battle between the snowmen begins. After completing the event, Wizard Sedridor tells you that a tinsel snake has escaped and is roaming around the kitchen.

Members have the ability to catch Sparkles the snake and keep him as a pet. Simply head back to the kitchen, and begin searching the pots and bags in the kitchen. Eventually, you'll find Sparkles, who will begin to slither around the kitchen. Catch him to pick him up and make him your new pet! Required Skills: None.



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